Showing posts with label new technology. Show all posts
Showing posts with label new technology. Show all posts

Tuesday, March 22, 2011

Building A Better Search


Image: nicoleleec via flickr

Do you sit around wondering how to make the internet a better place to get things done? What about how to find legit, credible sources? Now, what about how to help us all feel just a little bit more human when we're online? An article written in this month's issue of The Atlantic implies that more and more of the "research" we're doing on the web is gearing us towards crowd-sourced solutions to everyday problems and likewise towards media that is entertainment-driven. The result of this scenario is one in which data-driven reporting, as one might traditionally define it, is being pushed out by up-to-the-minute sensational journalism. We've seen it, says Atlantic author Fallows, with the now widespread Gawker. We've also seen it with the rise of services such as social plugins and the ever trendier term "realtime search." But what happens when what we really want to know isn't the most popular search term, or for that matter the most "frequently recommended" solution? What if we want a more intuitive search? This is where realtime, crowdsourced solutions fall to the wayside and the current moanings of academics begin to make a bit of sense.

Well, I for one would like to make the web simultaneously more useful, more collaborative, and less obtusely-driven by a set of organizations whose main objective is sales, especially at the expense of true (albeit sometimes unpopular) journalism. In such a vein, this blogpost recently featured by PSFK (a personal fave) presents a rather amusing set of rumblings on the topic...
Science has a very vigorous process for moving the scientific understanding of an issue forward, and a key component of that process is the peer reviewed paper. A peer reviewed paper is, in simplest terms, a paper that has undergone the scrutiny of other scientists to insure that nothing in there is opinion or conjecture and that all conclusions are supported by the facts. It's an anonymous and brutal process, and it's often criticized because it means that science moves at an overly sluggish and methodical pace. But it wasn't developed for speed. It was developed so that our understanding of the world can build upon a sound foundation of what has come before.
When you search a topic like "the best coffee in America" the results can come back with a zillion equal opinions, and it won't mean that you now have a distorted world view. But if you search "gravitational effects" it would be helpful to have a way to separate the science from the chaff.
This piece raises some very, let me repeat very, important issues related to the forward motion of the internet. The problem that faces content managers today is less "what's newsworthy" than it is "what is science and what is chaff," or more pointedly "what matters?" How might we shape the web so that it points us towards the most useful resources rather than just those that consistently make headlines? If predictive analytics don't do the trick, is there another way? If so, what might that solution look like?

Friday, February 26, 2010

Coming to Grips with New Technology

Over the course of the last few months, i've had a change of heart in regards to the role of new technology in our culture. About six months ago, I would barely bat an eye when someone mentioned twittering, crowdsourcing, or any other myriad of digital networking/connecting tools. While we're at it, we might as well throw gaming, crackberrying, and reality mining into the mix. But now, i'm rounding the corner to a new sense of appreciation for the way that new technologies can be used to promote the social good in our culture. By no means have I fully embraced the concept of living digitally, but what I have seen is the potential that lies within digital tools. People in Haiti twittering their way to safety, friends building their portfolios via Flickr, gaming devices being used to teach marginalized kids. There is real possibility in such tools, there is also real danger in them as well.

But, while we can throw on sackcloth and bark a doomsday chant in revolt, it does little good to change the status quo. The reality is, the world is increasingly dependent upon social media for its everyday activities and the spread of such technology is global. Sure, there are limitations to what social media can do, but what if we stopped crying about the bad and starting working to unlock the good of these technologies? For instance, what if the term "augmented reality" was seen less for its scary Big Brother potential and more for its ability to provide incredibly interactive interfaces that blend digital and physical in a seamless way? What if "gaming" became less about sitting behind a screen detached from the world and more about kids building social skills and business skills in a real-world setting with digital cues? These things are possible, they just involve a different perspective and transformed tools.

Let's start a conversation about this, and let's start with the next big thing in new technology, FourSquare:


Several museums are now using FourSquare as an innovative way to get young adults into their doors and interacting more readily with their exhibits. I'm not quite ready to download this app just yet, but i'm curious to know what others think about it and the questions that such an application raises regarding the future of technology. From there, we can broaden the discussion to some other technologies and the future of social media.

Sunday, January 10, 2010

Web of Progress, Web of Limitations

tip tap
click clack
it leaves me wanting more

send delete
open close
now we're moving faster

minimize, maximize
so much to read and learn
i see works gutenberg never fathomed

an app for this an app for that
message me and let's start to chat
welcome back user, you have 500 new messages

we burn the candle at both ends
in efforts to keep pace
but try in vain we will
until realizing
no point click smiley
can ever rival face to face

the human frame
undignified
inside a pixellated cage

inwardly we groan
true feeling unexpressed
a yearning to grow closer

assume we shall
until we know
what avatars removed uncover

without a bridging thread
connecting digital with flesh on flesh
words remain abstractions

after pondering a text on screen
our sense of wonder may multiply
when moved beyond the digitati

the breath from the mouth
the gleam in the eye
they never cease to amaze

families gathered over meals
or moments filled with laughter peals
joined hearts and lives form common bonds

a shoulder to cry upon
a loved one to console
a partner to play with
connections that transcend wires and waves

in joy and in pain
beauty and deep ugliness
at times hurt yet forgiving
we step into the flames of life united

Saturday, December 12, 2009

On The Brink: The New Technology that will Make Desktop Computing Seem So BC

If you've been watching the new technology market lately, then you know that we're in the midst of a major consumer product upsurge by way of e-reader technologies and plastic tablet computer capabilities. But, what may be less obvious is the vision behind these technologies and what they mean for the future of our world. I’ve been following the conversation, although from somewhat of a distance, over the course of the past few years and have several observations/predictions. 

First: the term "smart growth" is about to reinvent itself. Today when we think of smarter cities, communities and workplaces, we think of doing things better than before but the kind of thing that most of us consider “smart” is about to be old hat. Innovations in the technology realm are leading the way for a true re-envisioning of the physical and material landscape. 

Second: Faster, thinner computers is no longer where it’s at; instead I think that the internet bubble is about to burst in a way never imagined. I predict that the way that we compute and communicate via “online” technologies will change drastically and these technologies will become more readily and unobtrusively integrated into our day-to-day affairs. This whole concept of typing and pressing buttons is fading, the world itself is becoming more interactive. 

Third: Computers as we now conceive them will become obsolete in the next 15-20 years (maybe a bit longer, but not much). We will move away from online “chat capabilities” via a text screen and move towards interactive real-time capabilities that sense movements and can capture images in a format strikingly close to the real thing. Correspondingly, the global network will become increasingly flat in the advent of new technology, as smartboard-type interfaces will make long-distance interaction more realistic and move us more and more towards a paperless economy. 

Fourth: The notion of “privacy” will become a major concern and we will have to rethink the way we lock down personal data, “browsing” information, etc. 

Microsoft highlights some of the possibilities well in their 2019 Future Vision series:



A few reasons I think we’re moving here: 
  • Advances in e-ink capabilities 
  • Increased mobility of technology and demand for such mobility 
  • Touch screen capabilities of new products on the market 
  • The introduction of Apps (imagine Google Apps not for your phone, but for the physical world) 
  • Vast improvements in search capabilities of internet browsers 
  • The release of “reality mining” and “augmented reality” prototypes 
  • The social media revolution of the past 5-6 years. We want a more connected world, but the current technologies don’t quite measure up to the “global village” concept envisioned by Marshall McLuhan. People want more, and the developers-candidly-want to make more money. 
  • This video (http://www.youtube.com/watch?v=TZb0avfQme8), which I’ve posted before, was remarkably spot-on with only a few exceptions. 
Think this is crazy? Well, Neil Gershenfeld predicted it over ten years ago in his book When Things Start to Think: 
All along the coming interface paradigm has been apparent. The mistake was to assume that a computer interface happens between a person sitting at a desk and a computer sitting on the desk. We didn’t just miss the forest for the trees, we missed the earth and the sky and everything else. The world is the next interface. 
A more technologically-integrated mode of reality isn’t just in the movies anymore. Gershenfeld and others at MIT’s Media Lab are turning ideas into reality with some of their new creations. Their research has been featured at numerous TED conferences. Similarly, touch screens and prototypes for the kinds of technologies shown in Microsoft’s video are cropping up all over the place. The question today is not “will this happen” but rather, “how will we choose to live in light of these new advances?" 

Here are a couple more videos to get your mental juices flowing further: